A selection of books that go on sale this week, most on Tuesday June 20.
Check with staff if you have questions. You can also purchase many of the below in eBook format. Just click the title to see if an eBook is available for that title. (Thanks to Kobo, most ebooks are now available for pre-sale.)
Signed titles may arrive later in the month. Contact the staff to reserve a copy
Investigative reporter Nora Hesper spends her nights cloaked in shadows. As Indigo, she's become an urban myth, a brutal vigilante who can forge darkness into weapons and travel across the city by slipping from one patch of shadow to another. Her primary focus both as Nora and as Indigo has become a murderous criminal cult called the Children of Phonos. Children are being murdered in New York, and Nora is determined to make it stop, even if that means Indigo must eliminate every member. But in the aftermath of a bloody battle, a dying cultist makes claims that cause Indigo to question her own origin and memories.
Nora's parents were killed when she was nineteen years old. She took the life insurance money and went off to explore the world, leading to her becoming a student of meditation and strange magic in a mountaintop monastery in Nepal...a history that many would realize sounds suspiciously like the origins of several comic book characters. As Nora starts to pick apart her memory, it begins to unravel. Her parents are dead, but the rest is a series of lies. Where did she get the power inside her?
In a brilliant collaboration by New York Times and critically acclaimed coauthors Charlaine Harris, Christopher Golden, Kelley Armstrong, Jonathan Maberry, Kat Richardson, Seanan McGuire, Tim Lebbon, Cherie Priest, James Moore, and Mark Morris join forces to bring you a crime-solving novel like you've never read before.
Blackfeet author Stephen Graham Jones brings readers a spine-tingling Native American horror novella.
Walking through his own house at night, a fifteen-year-old thinks he sees another person stepping through a doorway. Instead of the people who could be there, his mother or his brother, the figure reminds him of his long-gone father, who died mysteriously before his family left the reservation. When he follows it he discovers his house is bigger and deeper than he knew.
The house is the kind of wrong place where you can lose yourself and find things you'd rather not have. Over the course of a few nights, the boy tries to map out his house in an effort that puts his little brother in the worst danger, and puts him in the position to save them . . . at terrible cost.
n a land where three suns almost never set, a fledgling killer joins a school of assassins, seeking vengeance against the powers who destroyed her family.
Daughter of an executed traitor, Mia Corvere is barely able to escape her father's failed rebellion with her life. Alone and friendless, she hides in a city built from the bones of a dead god, hunted by the Senate and her father's former comrades. But her gift for speaking with the shadows leads her to the door of a retired killer, and a future she never imagined.
Now, a sixteen year old Mia is apprenticed to the deadliest flock of assassins in the entire Republic -- the Red Church. Treachery and trials await her with the Church's halls, and to fail is to die. But if she survives to initiation, Mia will be inducted among the chosen of the Lady of Blessed Murder, and one step closer to the only thing she desires.
When the Supreme Being and his son decide that being supreme isn't for them any more, it's inevitable that things get a bit of a shake-up.
It soon becomes apparent that our new owners, the Venturi brothers, have a very different perspective on all sorts of things. Take Good and Evil, for example. For them, it's an outdated concept that never worked particularly well in the first place.
Unfortunately, the sudden disappearance of right and wrong, while welcomed by some, raises certain concerns amongst those still attached to the previous team's management style.
In particular, there's one of the old gods who didn't move out with the others. A reclusive chap, he lives somewhere up north, and only a handful even believe in him.
But he's watching. And he really does need to know if you've been naughty or nice.
To the Danes, he is skraelingr; to the English, he is orcneas; to the Irish, he is fomoraig. He is Corpse-maker and Life-quencher, the Bringer of Night, the Son of the Wolf and Brother of the Serpent. He is Grimnir, and he is the last of his kind--the last in a long line of monsters who have plagued humanity since the Elder Days.
Drawn from his lair by a thirst for vengeance against the Dane who slew his brother, Grimnir emerges into a world that's changed. A new faith has arisen. The Old Ways are dying, and their followers retreating into the shadows; even still, Grimnir's vengeance cannot be denied.
Taking a young Christian hostage to be his guide, Grimnir embarks on a journey that takes him from the hinterlands of Denmark, where the wisdom of the ancient dwarves has given way to madness, to the war-torn heart of southern England, where the spirits of the land make violence on one another. And thence to the green shores of Ireland and the Viking stronghold of Dubhlinn, where his enemy awaits.
But, unless Grimnir can set aside his hatreds, his dream of retribution will come to nothing. For Dubhlinn is set to be the site of a reckoning--the Old Ways versus the New--and Grimnir, the last of his kind left to plague mankind, must choose: stand with the Christian King of Ireland and see his vengeance done or stand against him and see it slip away?
Scott Oden's A Gathering of Ravens is an epic novel of vengeance, faith, and the power of myth.
Prez knows that the best way to keep track of things is to make a list. That's important when you have a grandfather who is constantly forgetting. And it's even more important when your grandfather can't care for you anymore and you have to go live with a foster family out in the country.
Prez is still learning to fit in at his new home when he answers the door to meet Sputnik--a kid who is more than a little strange. First, he can hear what Prez is thinking. Second, he looks like a dog to everyone except Prez. Third, he can manipulate the laws of space and time. Sputnik, it turns out is an alien, and he's got a mission that requires Prez's help: the Earth has been marked for destruction, and the only way they can stop it is to come up with ten reasons why the planet should be saved.
Thus begins one of the most fun and eventful summers of Prez's life, as he and Sputnik set out on a journey to compile the most important list Prez has ever made--and discover just what makes our world so remarkable.
A new religion is rising, gathering followers drawn by rumors of prophetess Jane Oden. Her sister Cinzia--one-time Cantic priestess--is by her side, but fears that Jane will lead them to ruin. For both the Church and the Nazaniin assassins are still on their trail, and much worse may come. Knot, his true nature now revealed if not truly understood, is haunted by the memories of others, and is not the ally he once was. Astrid travels to Tinska to find answers for her friend, but the child-like vampire has old enemies who have been waiting for her return. And beyond the Blood Gate in the northern empire of Roden, a tiellan woman finds herself with a new protector. One who wants to use her extraordinary abilities for his own ends...
. Buddhist monk Wayan Bagus lost his island of solitude and wants to get it back. The island was about two hundred miles northeast of Samoa. It had a mountain, beaches, a rainforest, and a volcano. And now it's gone. Poof! Vanished without a trace.
Brilliant and boyishly charming Emerson Knight likes nothing better than solving an unsolvable, improbable mystery. And finding a missing island is better than Christmas morning in the Knight household. When clues lead to a dark and sinister secret that is being guarded by the National Park Service, Emerson will need to assemble a crack team for help. Since a crack team isn't available, he enlists Riley Moon and his cousin Vernon. Riley Moon has a Harvard business degree and can shoot the eyes out of a grasshopper at fifty feet, but she can't figure out how to escape the vortex of Emerson Knight's odd life. Vernon has been Emerson's loyal and enthusiastic partner in crime since childhood. He now lives in an RV behind Emerson's house.
Together, this ragtag, mismatched trio will embark on a worldwide investigation that will expose a conspiracy one hundred years in the making.
Fifteen years on from the events of NEW POMPEII, and New Rome is cut off from the rest of the world in a new Cold War. The Romans, lead by Calpurnia, have control of the time travel technology, which keeps western governments at bay. But the public at large know nothing of this, and are eager for action to destroy New Rome, a place where slavery and deadly gladiatorial combat flourish. Meanwhile Calpurnia is fending off threats to her control over her people, aided by Decimus Horatius Pullus, the man who was once Nick Houghton Has Nick truly embraced the Roman way of life? Can the Romans harness the power of time travel or will the new world destroy them?
From the New York Times bestselling author of the Legion of the Damned[registered mark] novels and the Mutant Files series comes the second novel in a postapocalyptic military science fiction series about America struggling to overcome a natural disaster but starting a second civil war.
Riley and Asha have traveled across the galaxy, found the Transcendental Machine, and been translated into something more than human. They've returned to Earth and won over the artificial intelligence which once tried to destroy the Transcendental Machine.
Now they must save the fringes of the Federation.
Planets at the edge of the Federation have fallen silent. The arrogant Federation bureaucracy grudgingly send Riley and Asha to investigate. They join forces with a planetary A.I., a paranoid Federation watchdog, and a member of a splinter group who vows to destroy the A.I. No one trusts anyone or their motives.
They need to find common ground and the answer in order to confront an enemy more ancient and powerful than the Transcendentals.
On the way home from his latest mission, secret agent Kangaroo's spacecraft is wrecked by a rogue mining robot. The agency tracks the bot back to the Moon, where a retired asteroid miner--code named "Clementine" --might have information about who's behind the sabotage.
Clementine will only deal with Jessica Chu, Kangaroo's personal physician and a former military doctor once deployed in the asteroid belt. Kangaroo accompanies Jessica as a courier, smuggling Clementine's payment of solid gold in the pocket universe that only he can use.
What should be a simple infiltration is hindered by the nearly one million tourists celebrating the anniversary of the first Moon landing. And before Kangaroo and Jessica can make contact, Lunar authorities arrest Jessica for the murder of a local worker.
Jessica won't explain why she met the victim in secret or erased security footage that could exonerate her. To make things worse, a sudden terror attack puts the whole Moon under lockdown. Now Kangaroo alone has to get Clementine to talk, clear Jessica's name, and stop a crooked scheme which threatens to ruin approximately one million vacations.
But old secrets are buried on the Moon, and digging up the past will make Kangaroo's future very complicated...
Cairo in the 1860s is a bustling metropolis where people from all walks of life mix and mingle, mostly in complex harmony. When evil ghosts and unquiet spirits stalk the city's streets, the Guard are summoned--six young men and women of different cultures, backgrounds, and faiths, gifted by their Goddess with great powers.
While others of the Guard embrace their duties, their leader, British-born Beatrice, is gripped by doubt. What right has she, a bookish, sheltered, eighteen-year-old, to lead others into battle? Why isn't dark-eyed, compelling Ibrahim, who is stronger of will than Beatrice, the one in charge?
Ghosts maraud through Cairo's streets, heralding a terrible darkness. Beatrice and her Guard have little time to master their powers; a great battle looms as an ancient prophecy roars toward its final, deadly conclusion.