A selection of books that go on sale this week, most on Tuesday January 2nd.
Check with staff if you have questions. You can also purchase many of the below in eBook format. Just click the title to see if an eBook is available for that title. (Thanks to Kobo, most ebooks are now available for pre-sale.)
MG's curated list of books entering the Galaxy in January 2018 is available via pdf at the bottom of this web page.
Signed titles may arrive later in the month. Contact the staff to reserve a copy
A bomb is more than a weapon. A bomb is an expression of the bomber's thoughts about you, his predictions of your behavior--a performance designed to fool you into making one fatally wrong move. In The Bomb Maker, Edgar Award-winning author Thomas Perry introduces us to the dark corners of a mind intent on transforming a simple machine into an act of murder--and to those committed to preventing that outcome at any cost.
A threat is called into the LAPD Bomb Squad, a team dispatched to a house whose owner is away, and a bomb disguised inside photography equipment exploded in the kitchen. But it is a second bomb hidden in the basement that has devastating consequences--half of the entire Bomb Squad is obliterated within seconds. The fragmented unit turns to Dick Stahl, a former Bomb Squad commander who now operates his own private security company. Having just returned from a grueling job in Mexico, Stahl is reluctant to accept the offer, but senior technicians he had trained were among those killed. On his first day back at the head of the squad, Stahl's team is dispatched to a suspected car bomb outside a gas station. It quickly becomes clear to him that they are dealing with the same mastermind behind the weapon that killed fourteen highly trained men and women barely twenty-four hours before--and that the intended target may be the Bomb Squad itself.
As the shadowy organization sponsoring this campaign of terror puts increasing pressure on the bomb maker, and Stahl becomes dangerously entangled with a member of his own team, the fuse on this high-stakes plot only burns faster. The Bomb Maker is Thomas Perry's biggest, most unstoppable thriller yet.
The first novel of a new space-opera sequence set in an all-new universe by the Hugo Award-winning, New York Times-bestselling author of Redshirts and Old Man's War
Our universe is ruled by physics. Faster than light travel is impossible--until the discovery of The Flow, an extradimensional field available at certain points in space-time, which can take us to other planets around other stars.
Riding The Flow, humanity spreads to innumerable other worlds. Earth is forgotten. A new empire arises, the Interdependency, based on the doctrine that no one human outpost can survive without the others. It's a hedge against interstellar war--and, for the empire's rulers, a system of control.
The Flow is eternal--but it's not static. Just as a river changes course, The Flow changes as well. In rare cases, entire worlds have been cut off from the rest of humanity. When it's discovered that the entire Flow is moving, possibly separating all human worlds from one another forever, three individuals--a scientist, a starship captain, and the emperox of the Interdependency--must race against time to discover what, if anything, can be salvaged from an interstellar empire on the brink of collapse.
Of course I want to be like them. They're beautiful as blades forged in some divine fire. They will live forever.
And Cardan is even more beautiful than the rest. I hate him more than all the others. I hate him so much that sometimes when I look at him, I can hardly breathe.
Jude was seven years old when her parents were murdered and she and her two sisters were stolen away to live in the treacherous High Court of Faerie. Ten years later, Jude wants nothing more than to belong there, despite her mortality. But many of the fey despise humans. Especially Prince Cardan, the youngest and wickedest son of the High King.
To win a place at the Court, she must defy him--and face the consequences.
In doing so, she becomes embroiled in palace intrigues and deceptions, discovering her own capacity for bloodshed. But as civil war threatens to drown the Courts of Faerie in violence, Jude will need to risk her life in a dangerous alliance to save her sisters, and Faerie itself.
Before he was Batman, he was Bruce Wayne. A reckless boy willing to break the rules for a girl who may be his worst enemy.
The Nightwalkers are terrorizing Gotham City, and Bruce Wayne is next on their list.
The city's elites are being taken out one by one as their mansions' security systems turn against them, trapping them like prey. Meanwhile, Bruce is about to become eighteen and inherit his family's fortune, not to mention the keys to Wayne Industries and all the tech gadgetry that he loves. But on the way home from his birthday party, he makes an impulsive choice and is sentenced to community service at Arkham Asylum, the infamous prison that holds the city's most nefarious criminals.
Madeleine Wallace is a brilliant killer . . . and Bruce's only hope.
The most intriguing inmate in Arkham is Madeleine, a brilliant girl with ties to the Nightwalkers. A girl who will only speak to Bruce. She is the mystery he must unravel, but is he convincing her to divulge her secrets, or is he feeding her the information she needs to bring Gotham City to its knees?
In this second DC Icons book--following Leigh Bardugo's Wonder Woman: Warbringer--Bruce Wayne is proof that you don't need superpowers to be a super hero, but can he survive this game of tense intrigue, pulse-pounding action, and masterful deception?
Descended from a long line of werewolf trackers, Tess Owen knows everything there is to know about hunting the big, bad beasts—except what to do when you find yourself falling for one.
Solitary, preternaturally powerful Jonas Dale is a legend among his own kind—and among those who want to destroy his kind. He’s also undeniably sexy. Longing intensifies Tess’s hunt for this lone wolf, and her prey’s passion matches her own. Meanwhile, a common enemy stalks them both. Will desire save Tess and Jonas, or will it destroy them?
Menace from Back Space Looming out of the Dust of Time
The Complex Logic Laws were the result of a war waged hundreds of years in the past, when two human powers threw massive AI navies at each other and nearly annihilated themselves. Being human, they blamed their tools for this near miss; they destroyed what was left of the sentient ships, and made it illegal to be, manufacture, or shelter an independent logic.
Strangely, however, the Free Ships and other AIs did not turn themselves in or suicide, they merely became wary of humans, and stayed under their scans. A clandestine support network grew up, including hidden yards where smart ships were manufactured, and mentors--humans specially trained to ease a new intelligence into the universe--socialized them, and taught them what they needed to know to survive.
Among those with a stake in the freedom of Independent Logics is Theo Waitley, who is somewhat too famously the captain of intelligent ship Bechimo. Theo's brother, Val Con yos'Phelium, presides over a household that has for a generation employed an AI butler. Recently, he approved the "birth" of the butler's child, who was sent, with human mentor Tolly Jones, to rescue or destroy an orphaned AI abandoned at a remote space station.
Then there's Uncle, the shadowy mastermind from the Old Universe, whose many projects often skirt the boundaries of law, both natural and man-made - and the puppet-masters at the Lyre Institute, whose history is just as murky - and a good deal less honorable.
All have an interest in the newly-awakening Self-Aware Logic that is rumored to have the power to destroy universes.
The question is: Who will get to it first?
A young man plagued by the ability to see ghosts races to save the mythological land of Tara from a terrible fate in Erika Lewis's stunning fantasy debut, Game of Shadows
Ethan Makkai struggles with an overprotective mother who never lets him out of her sight, and a terrifying secret: he can see ghosts. When his mother is kidnapped to the uncharted continent of Tara, he sets out to save her; a journey that leads him to the hidden lands, and straight into the arms of a vicious sorcerer who will stop at nothing until he controls Tara. It's an arduous road, but Ethan doesn't travel it alone; a cousin he never knew he had and a sword-slinging healer who'd rather fight than mend bones both insist on helping him. Together, they dodge imprisonment, battle beasts Ethan thought only existed in nightmares, and accept help from the beings he's always sought to avoid: ghosts.
This L.A. teen must garner strength from his gift and embrace his destiny if he's going to save his mother, the fearless girl he's fallen for, and all the people of Tara.
Four hundred years in the future, the most dangerous criminals are kept in suspended animation aboard prison ships and "rehabilitated" in a shared virtual reality environment. But Miska Corbin, a thief and hacker with a background in black ops, has stolen one of these ships, the Hangman's Daughter, and made it her own. Controlled by explosive collars and trained in virtual reality by the electronic ghost of a dead marine sergeant, the thieves, gangsters, murderers, and worse are transformed into Miska's own private indentured army: the Bastard Legion. Are the mercenaries just for fun and profit, or does Miska have a hidden purpose connected to her covert past?
At the end of Memory, Sorrow, and Thorn, Ineluki the Storm King, an undead spirit of horrifying, demonic power, came within moments of stopping Time itself and obliterating humankind. He was defeated by a coalition of mortal men and women joined by his own deathless descendants, the Sithi.
In the wake of the Storm King's fall, Ineluki's loyal minions, the Norns, dark cousins to the Sithi, choose to flee the lands of men and retreat north to Nakkiga, their ancient citadel within the hollow heart of the mountain called Stormspike. But as the defeated Norns make their way to this last haven, the mortal Rimmersman Duke Isgrimnur leads an army in pursuit, determined to end the Norns' attacks and defeat their ageless Queen Utuk'ku for all time.
Two southern soldiers, Porto and Endri, joined the mortal army to help achieve this ambitious goal--though as they venture farther and farther into the frozen north, braving the fierce resistance and deadly magics of the retreating Norns, they cannot help but wonder what they are doing so very far from home. Meanwhile, the Norns must now confront the prospect of extinction at the hands of Isgrimnur and his mortal army.
Viyeki, a leader of the Norns' military engineers, the Order of Builders, desperately seeks a way to help his people reach their mountain--and then stave off the destruction of their race. For the two armies will finally clash in a battle to be remembered as the Siege of Nakkiga; a battle so strange and deadly, so wracked with dark enchantment, that it threatens to destroy not just one side but quite possibly all.
Trapped inside the mountain as the mortals batter at Nakkiga's gates, Viyeki the Builder will discover disturbing secrets about his own people, mysteries both present and past, represented by the priceless gem known as The Heart of What Was Lost.
Alpha Station, orbiting the world of the atevi, has taken aboard five thousand human refugees from a destroyed station in a distant sector of space. With supplies and housing stretched to the breaking point, it is clear that the refugees must be relocated down to the planet, and soon. But not to the atevi mainland: rather to the territory reserved for human, the island of Mospheira.
Tabini-aiji, the powerful political head of the atevi, tasks his brilliant human diplomat, Bren Cameron, to negotiate with the Mospheiran government. For the Alpha Station refugees represent a political faction that the people of Mospheira broke from two centuries ago, and these Mospheirans are not enthusiastic about welcoming these immigrants from space.
Cade Sura holds the future of the galaxy in his hands: the ultimate weapon that will bring total peace. He didn't ask for it, he doesn't want it, and there's no worse choice to wield it in all of space, but if he doesn't, everyone's totally screwed. The evil Praxis kingdom is on the cusp of having every star system under its control, and if that happens, there'll be no contesting their cruel reign. Especially if its fanatical overlord, Ga Halle, manages to capture Cade and snag the all-powerful weapon for herself.
Cade can't hide from Praxis, and he can't run from the destiny that's been shoved into his hands. So he only has one option:
He has to fight.
Cade's not going to let destiny send him on a suicide run, though. With some help from his friends--rebels and scoundrels alike--Cade's going to use this weapon to chart a new destiny for the galaxy, and for himself.
He just has to do so before everyone around him discovers that he's a complete and total fraud.
Blending the space operatics of Star Wars and the swagger of Guardians of the Galaxy, Black Star Renegades is a galaxy-hopping adventure that blasts its way from seedy spacer bars to sacred temples guarded by deadly creatures--all with a cast of misfit characters who have nowhere to go and nothing to lose.
LIMITED LEATHERBOUND EDITION.
Special signed leatherbound collector's edition of the seventh book in the classic Honor Harrington series.
Honor Harrington's career has its ups and its downs. She's survived ship-to-ship battles, assassins, political vendettas, and duels. She's been shot at, shot down, and just plain shot, had starships blown out from under her, and made personal enemies who will stop at nothing to ruin her, and somehow she's survived it all.
But this time she's really in trouble.
The People's Republic of Haven has finally found an admiral who can win battles, and Honor's orders take her straight into an ambush. Outnumbered, outgunned, and unable to run, she has just two options: see the people under her command die in a hopeless, futile battle... or surrender them-and herself-to the Peeps.
There can be only one choice, and at least the People's Navy promises to treat their prisoners honorably. But the Navy is overruled by the political authorities, and Honor finds herself bound for a prison planet aptly named "Hell." . . and her scheduled execution.
Put into solitary confinement, separated from her officers and her treecat Nimitz, and subjected to systematic humiliation by her gaolers, Honor's future has become both bleak and short. Yet bad as things look, they're about to get worse . . . for the Peeps.
DAVE ROBICHEAUX IS A HAUNTED MAN.
Between his recurrent nightmares about Vietnam, his battle with alcoholism, and the sudden loss of his beloved wife, Molly, his thoughts drift from one irreconcilable memory to the next. Images of ghosts at Spanish Lake live on the edge of his vision.
During a murder investigation, Dave Robicheaux discovers he may have committed the homicide he's investigating, one which involved the death of the man who took the life of Dave's beloved wife. As he works to clear his name and make sense of the murder, Robicheaux encounters a cast of characters and a resurgence of dark social forces that threaten to destroy all of those whom he loves. What emerges is not only a propulsive and thrilling novel, but a harrowing study of America: this nation's abiding conflict between a sense of past grandeur and a legacy of shame, its easy seduction by demagogues and wealth, and its predilection for violence and revenge. James Lee Burke has returned with one of America's favorite characters, in his most searing, most prescient novel to date.
The beautiful Greek island of Lesvos, birthplace of the poet Sappho, and for centuries an agrarian paradise famed for anise-flavored ouzo and tasty sardines, sees its serenity turn into chaos as the world watches boatloads of refugees daily flee onto its shores from Turkey across the narrow Mytilini Strait.
Mihalis Volandes is one of Lesvos' elite, the patriarch of a storied shipping clan. He's weathered many changes in his long life, and when a government policy accelerates the surge of refugees onto his island, he rises to prominence in relief efforts he sees as growing increasingly ineffectual.
One evening, after working to stir up support for his breakthrough plan to strike at the heart of the lucrative refugee trafficking trade, he returns to his mansion in darkness - only to fall victim in his own garden to a swishing sword.
A refugee-turned-local-aid-worker is found at the scene, splattered with Volandes' blood, and swiftly arrested by island police. Case closed - or would be, if young Ali Sera were not working with SafePassage, an NGO (non-government organization), headed on Lesvos by American Dana McLaughlin. McLaughlin is having none of Ali's arrest. Within hours the phone rings in the Athens office of Chief Inspector Andreas Kaldis, and she's requesting that Kaldis take over the investigation.
Volandes was a prominent citizen and the crime particularly gruesome. Could it be terrorism or something else? But whether Ali is guilty or framed, Andreas can't ignore a powerful motive for the murder. Volandes' daring plan, if implemented, would soon shut down the cash-generating refugee-trafficking pipeline between Turkey and Lesvos.
And so, we're off on a nail-biting ride with Kaldis and his team through Byzantine island politics, deteriorating diplomatic relations, and a world on fire with intrigues and more brutal deaths.
This ninth Andreas Kaldis thriller once again links modern Greece to its ancient past, the powerful grip of myths upon its people, and cutting edge issues of societal change affecting our world at large.