With special guest host Lisa Brackmann!
This is a ticketed event. Tickets to the signing line are given only with the purchase of Nights of the Living Dead or The Spawn of Lillith from Mysterious Galaxy. You may purchase your book online, in-store, or over the phone. Tickets are numbered, indicating your place in the signing line, and are sold on a first-come basis. All ticket / book reservations must be paid in full, whether in-person, via telephone or email, or on-line. Please note books ordered on-line without payment using the 'pay in store' option will not be issued a ticket or guaranteed a book until actual payment is made.
If you are purchasing a ticket to the signing line online, please note your intent to attend in the comments section at checkout. The release date of Nights of the Living Dead will be July 11 2017. You'll be able to pick up your copy from Mysterious Galaxy on July 11th at 10:00 AM. The release date of The Spawn of Lillith will be June 27 2017. You'll be able to pick up your copy from Mysterious Galaxy on June 27th at 10:00 AM.
The event itself is free and open to the public. Seating is first-come first-served 30-40 minutes before the start of the event. For more details and answers to your questions, please see our FAQ on Events, or contact a Mysterious Galaxy bookseller at 858-268-4747.
Guest host Lisa Brackmann (Go-Between) will facilitate a conversation about zombies, sword fighting, martial arts, and the craft of writing with Dana Fredsti and Jonathan Maberry. Occasional San Diegan Dana, a former B-movie actress with a background in theatrical combat, is the author of the Ashley Parker zombie series. Dana’s new dark fantasy series Spawn of Lilith centers on a Hollywood stuntwoman / demon hunter. Johnathan, a celebrated guest of Comic-Con International, is a New York Times bestselling and multiple Bram Stoker Award-winning suspense author, editor, comic book writer, magazine feature writer, playwright, content creator and writing teacher/lecturer. He will be focusing on his new anthology, Nights of the Living Dead, co-edited with the legendary George A. Romero, the godfather of zombie horror. Snacks, beer, and wine will be available for readers.
Lee Striga is a successful actress and stuntwoman in Hollywood, with big secrets to keep hidden. She's also a demon hunter, forced to pay off an ancient family debt in order to free her ancestor, Lilith, Mother of Demons, imprisoned centuries ago by a vengeful god. The creatures she must kill also are the descendents of Lilith who roam the earth.
Lee's Hollywood agents are the Mana Talent Agency, representing all manner of supernatural and preternatural beings with a taste for show business. Vampires, incubi and succubae, trolls, fae, demi-gods, fallen angels, elementals, goblins, ghouls, mer-people, mixed bloods--anyone and anything that can take direction, be discreet, and not eat the extras and crewmembers on set.
n 1968, the world experienced a brand-new kind of terror with the debut of George A. Romero's landmark movie Night of the Living Dead. The newly dead rose to attack the living. Not as vampires or werewolves. This was something new . . . and terrifying. Since then, zombies have invaded every aspect of popular culture.
But it all started on that dreadful night in a remote farmhouse. . . .
Nights of the Living Dead returns to that night, to the outbreak, to where it all began. New York Times bestselling author Jonathan Maberry teams with the godfather of the living dead himself, George A. Romero, to present a collection of all-new tales set during the forty-eight hours of that legendary outbreak.
Nights of the Living Dead includes stories by some of today's most important writers: Brian Keene, Carrie Ryan, Chuck Wendig, Craig E. Engler, David J. Schow, David Wellington, Isaac Marion, Jay Bonansinga, Joe R. Lansdale, John A. Russo, John Skipp, Keith R.A. DeCandido, Max Brallier, Mike Carey, Mira Grant, Neal and Brenda Shusterman, and Ryan Brown. Plus original stories by Romero and Maberry!
For anyone who loves scary stories, take a bite out of this!
Chuck T-Bone is a private detective—A P.I. A gumshoe. A dick.
He also happens to be a zombie, in a world where the zombies have taken over, and “fresh meat” is a rare commodity. Where you go into a diner to order an elbow joint with a side of toes. But nothing’s really changed—the rich get richer, the poor get poorer, at least until they fall apart altogether.
When a curvaceous member of a famous crime family walks into his office, he’s forced to reopen a case he’d just as soon forget. It’s the one that introduced him to the dame who stole his heart—and got him killed. Trouble is, if it happens again, this time it’s for good.
It’s gory goodness for fans of The Big Sleep and Shaun of the Dead, with a dash of Zombieland thrown in for good measure.
Having been ambushed in San Francisco, which is now fully engulfed in the zombie plague, Ashley and the wild cards must pursue the enemy to San Diego. There they will discover a splinter of their own organization, the Dolofonoi tou Zontanous Nekrous, which seeks to weaponize the plague. But that isn't the worst news. The plague has gone airborne, making it transferable without physical contract. It cannot be controlled by anyone, so reports of the zombie swarm are coming in from across the United States - and across the world.
Dogs of War: Robots are no longer science fiction. Autonomous, programmed to react like animals: fast, relentless, deadly. From microscopic nanobots to massive self-guided aircraft. This technology is here, it's assessable, and it's dangerous. What's even scarier is that almost anyone can get their hands on it. A freelance terrorist uses the latest generation of robot dogs to deliver WMDs into cities across America. Sophisticated military weapons systems turn on their human masters. A technological apocalypse is coming and we may be too late to stop it. Joe Ledger and a newly rebuilt Department of Military Sciences square off against this new and terrible threat. Dogs of War pits Joe against a merciless new enemy and an army of techno-terrorists in a race to prevent a global destruction. Let loose the Dogs of War.
Ashley Parker was a ordinary woman who was also a "wild card," immune to the emerging zombie plague, drawn unwillingly into a shadowy paramilitary organization. Having been ambushed in San Francisco, which is now fully engulfed in the zombie plague, Ashley and the wild cards must pursue the enemy to San Diego. There they will discover adark organization which seeks to weaponize the plague. But that isn't the worst news. The plague itself has gone airborne, making it transferable without physical contact. It cannot be controlled by anyone, so reports of the zombie swarm are coming in from across the United States - and across the world.
When the colonial Marines set out after their deadliest prey, the Xenomorphs, it's what Corporal Hicks calls a bug hunt--kill or be killed. Here are fifteen all-new stories of such "close encounters." Set during the events of all four Alien films, sending the Marines to alien worlds, to derelict space settlements, and into the nests of the universe's most dangerous monsters, these adventures are guaranteed to send the blood racing.
An all-too-realistic thriller about for-profit prisons, big-money politics, shady non-profits, the war on drugs--and the people who would kill to keep the system intact
Emily runs a successful bistro in Humboldt County, California, where she lives with her boyfriend, Jeff, a volunteer firefighter. A lot of her best customers are in the cannabis business, but so what? It's true, firefighting isn't really Jeff's main job--that would be flying Humboldt's finest weed to out-of-state customers. And sure, he isn't really Emily's boyfriend, more like the guy she's stuck with by circumstance. Actually, his name is Danny, not Jeff, and Emily's real name is Michelle Mason, although no one can ever know that. She's on the run from her past--which has just caught up with her. Gary, an ex-CIA agent who got her and Danny into this whole mess, has just shown up in Humboldt County. Michelle should have killed him when she had the chance, but now she's stuck playing Gary's game--and if she loses, she or someone close to her will pay the ultimate price.