|Author and game designer (Game Design Lead at the Institute of Play’s GlassLab) and insightful industry blogger Erin Hoffman returns to her native San Diego for the third and final volume in the Chaos Knight trilogy. The choices made by Vidarian Rulorat in the two previous volumes, including reawakening wild magic and gods in his world of Andovar, have drawn serious negative attention from the Alorean Import Company. In Shield of Sea and Space, Vidarian and his allies strive to guarantee a future that includes them, as the company seeks to exterminate them.||
Vidarian Rulorat, called the Tesseract, a powerful magic-user whose abilities spread across multiple elements, finds himself at war with the Alorean Import Company, a powerful cabal of merchants wealthy enough to buy nations. By opening the gate between worlds, Vidarian released the Starhunter, goddess of chaos. With her coming, wild magic returned to the world of Andovar, bringing with it shape- changers and strange awakened elemental technologies, including many-sailed ships powered by air magic, and mechanical automata lit from within by earth and fire. Now, Vidarian discovers that the Alorean Import Company is determined to eliminate two- thirds of this new life on Andovar in the hopes of hoarding more magic for themselves in a new, worldwide plutocracy. Along with his human, gryphon, and shapechanger allies, he must stop the Company if he is to safeguard any future for the diverse life of Andovar, including his and Ariadel's newborn daughter. With the existence of whole species hanging in the balance, Vidarian is locked in a race for the future of the world.
About the Author
Erin Hoffman is a decade-plus veteran of online game design and the author of the Chaos Knight fantasy series from Pyr Books.