EARTH 2717: THE 3RD GOLDEN AGE
Building a better tomorrow today...
The planet we call home slowly dies beneath us.
Most
humans now live in teeming surface "Terrarium Cities," off world
colonies or orbiting space stations. All of earth's resources have been
depleted.
All corporations, nations and technologies have merged
into THE CONGLOMERATE, whose Enforcer Battalions now conquer whole
planets to feed its shareholders' insatiable appetites.
THE
CONGLOMERATE, which began with the spirit of the best mankind had to
offer, saved humanity from itself by taking us to the stars and has
become the most ruthless profit machine to ever exist.
Never use a robot when a human will do...
Dishonorably
discharged from the Conglomerate's elite Enforcer Corps, Jon is doing a
job too lowly for a robot. He leaps at the chance to go on a peaceful,
first contact mission to an untainted world. Playing armed babysitter to
Samantha, the daughter of a powerful Conglomerate executive, shouldn't
be too hard.
What could go wrong?
Everything...
For
Jon, it's a relief to get away - on an easy assignment protecting a
couple of do-gooders visiting a peaceful new planet. For Samantha, it's a
mission to change the world. For Jasson, it's a chance to put his
theories to the test.
Being marooned on Anomaly where technology
doesn't work, the terrain is lethal and the creatures even more so, Jon
quickly learns he's not the man he once was. Dark secrets surround the
various species that call this world home. Jon's actions here have the
potential to ripple across the void of space, and touch everything in
it... Maybe even the Conglomerate...
But when Anomaly sprouts
synthetics-eating viruses, flesh-eating mutants and deadly magic, it
becomes a race against which form of death will come first. Who will
survive? Who will return?Join us on an adventure that reclaims our
humanity and saves a world
Bonus: includes Anomaly UAR that
integrates the print and virtual experience like never before and the
Anomaly app, featuring the entire book with incredibly rich
interactivity.